Abstract We analyze the differences between on-premise broadcast and cloud-based online video delivery workflows and identify technologies needed for bridging the gaps between them. Specifically, we note differences in ingest protocols, media formats, signal-processing chains, codec constraints, metadata, transport formats, delays, and means for implementing operations such as ad-splicing, redundancy and synchronization. To bridge theContinue reading “Transitioning Broadcast to Cloud”
Tag Archives: latency
How we scale Live streaming for millions of viewers simultaneously
Abstract As Facebook Live and Facebook Watch have grown, the content shared there has expanded to include professionally produced, broadcast-quality content, like shows and live event coverage. This type of professional broadcasting from providers like La Liga, CONMEBOL, and UEFA is a very different challenge from user generated content (UGC) and viewers’ expectations are much higher. ViewersContinue reading “How we scale Live streaming for millions of viewers simultaneously”
Sydney video tech meetup: Build your own low latency live platform
Abstract How to easily build your own live streaming low latency platform based on open source code. Final measured latency with regular player ~2s Demo video